Social Gaming

I guess that a playful/game approach would be useful in the social communication, to wider your audience, seed some knowledge etc etc and more important to change the traditional “ooh, poor children” approach.

I think Mayu gave us a nice input, may be not a video games, there are several kind of games, like quiz (learn fonts with http://fontgame.ilovetypography.com/) or social:

Waze, a social navigator, uses games to improve their maps
http://radar.oreilly.com/2010/08/waze-using-groups-and-gaming-t.html
(I tried it and is very fun:)

Gogobot, a social traveller platform, uses games to get more review from users
http://news.yahoo.com/gogobot-launches-game-mechanics-making-sharing-tips-friends-180521581.html

Below a post about social gaming for Social
https://socialmediainchange.wordpress.com/category/social-gaming/

Yes, it’s just an input, may be will not be a video game to save africa, or maybe a day “millennium news” will be an iPhone app, but don’t exclude anything in this post brainstorming process.

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The Project: Process and Outcomes

Children Village is a project of the NGO AMREF in the slums of Nairobi for the rehabilitation, resocialization and reintegration of street kids. Apart from practical help kids are empowered to articulate their points of view by participating in creative activity, above all in so-called participatory video projects. This gives not only the capability to co-create videos about stories that matter to them, but also to develop as individuals and as a community.

The quality and the potential of this kind of social work have to be communicated to raise awareness, to get supporters and donation. Furthermore the creative work of the street kid has the potential to change the stereotype of the “poor African victims”. Therefor it should obtain more visibility.

As designers we want to help to reach these goals in two ways: first we render messages concise and attractive, and second we design a web platform, which uses the mechanisms of the so-called social web, so that the Children Village becomes visible also outside its own web site and its messages spread in viral ways. This platform is designed in a way that it can be implemented as a system, which can be updates easily by the social workers themselves.

results of the working groups:

Badstreet (André Rebelo, Maria Grilo, Yael Fierro)

Dragoretti (Anna Leoni, Mayu Knipper, Marco Ciceri)

Meureka (?, ?)

Share (Karim Hamily, Nicola Santarossa, Robert Simic)

Ubuntu (Eva Kaufmann, Simone Gebsattel, Gernot Rella)

Ushiriki (Raffaella De Rossi, Luca Mariotti)

zzzzoom (Afra Hackl, Francisca Ramalho, Pedro Colaco, Raphael Volkmer)